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Characters normally gain experience points from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes.
Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available.
This game had a sequel for the Play Station called Master of Monsters: Disciples of Gaia, which had limited success and was criticized for its slow gameplay.The Langrisser series differed from Fire Emblem in that it used a general-soldier structure instead of controlling main characters.Langrisser, too, spawned many sequels, none of which were brought to North America.Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid.
And, unlike other video game genres, tactical RPGs tend not to feature multiplayer play.
It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of hit points would usually remain dead forever.